![]() Fred Who ever thought an equalizer was a good idea for a car must not have driven much.Every single edition of Ford Sim after 1992 was just a more polished version of the Wakatonka nightmare trip. For some reason, the development team decided to keep this gameplay in all subsequent editions of the software. ![]() The fun ends after a couple of minutes and doesn’t really tell you anything meaningful about the vehicles. While the addition of challenges and an objective makes Ford Simulator III more of a traditional game, the desire to keep playing it is predominantly fueled by your own swelling anger. Were Lake Wakatonka a place that actually existed, I have no doubt the area would be equally famous for its murderous rampages and gorgeous vistas. But now the gaming experience devolves into sitting behind a semi-truck for 15 minutes, which I assure you isn’t any more enjoyable experienced through a vintage computer screen than it is in real life. If you do manage to keep your speed down, congratulations, you’ve slightly improved your odds of making it to the lake alive and without tickets. However, for almost 10 years, Ford produced a series of computer programs many of us remember fondly - despite being objectively terrible to play. You don’t see much physical media at automotive trade shows anymore and any games that include branded models come through publishers that are able to work out a deal with automakers. ![]() Tragically, the internet has eliminated this phenomenon like a dog with rabies. This was an era when promotional materials were physical and technology had reached a point where the industry could experiment a little. ![]() ![]() The software just had a way of casually showing up and finding its way into your computer room. As marketing materials go, you couldn’t have done much better than this for the era, and now it’s a top-rate piece of automotive nostalgia.įord Simulator was essentially the car-based equivalent to the CDs distributed by America Online, but before such a thing even existed. In 1987, Ford Motor Company published a game for the long-defunct disk operating system universally known as “DOS.” In reality, the software was less of a game and more of a digital showroom that allowed you to demo the company’s 1988 lineup from the comfort of your personal computer. ![]()
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